﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace ReallyReallyReallySimpleRoguelike.Entities
{
    public class Fireball : Tile
    {
        public bool IsActive;
        public Constants.Direction Direction;

        public Fireball(Point p, Constants.Direction direction)
        {
            ImageCharacter = "o";
            this.Color = ConsoleColor.Magenta;
            X = p.X;
            Y = p.Y;
            Direction = direction;
        }

    }
}
